Blog Post 5
Tasks Before Apps Chapter 3
Furthering
students’ curiosity and finding methods that will grasp the students’ attention
and understanding is very important to do as a teacher. I really enjoyed
learning more about virtual reality within this chapter. The use of VR in the
classroom is a great way to further students’ curiosity by allowing the
students to experience real life events without actually being there. It is
especially great for the students who are too shy to voice their thoughts and
ask questions on a daily basis. Through VR they are able to answer their own
questions through what they are observing in that moment. This would be useful in my classroom because second graders are so curious and always have so many questions and having visuals and examples to understand the information is a great way to provide students with the visuals that they need to better understand a topic that we are learning.
Nurturing Young Innovators
Chapter 5
This
chapter discusses the importance of students as innovative designers and
computational thinkers. To create for students to become innovative designers
and computational thinkers it is important for students to have a space solely
for creation. Since many classrooms are way too crowded and do not provide
space for this type of learning on a regular basis programs such as STEAM and
the arts are so vital in schools. In the school I student teach in my class
goes to STEAM once a week and the students really get to be creative thinkers.
During STEAM I have seen how much the students benefit from this type of
instruction. Each student has a makerspace in the STEAM room and students work
together to create and innovate ideas. They are able to learn so much and take
those ideas home with them as well. I have seen many of my students so inspired
from what they learn during steam that they go home and continue creating at
home. Providing makerspace in school allows students to take that concept home
as well and keep using their creativity outside of the classroom.
Hi Brianna,
ReplyDeleteIn your post I like how you mentioned the use of VR in the class and how that tool would help those students who are shy to ask questions and share their thoughts. Offering this as an option would benefit the success of those students who are not outgoing. Second grade is a group that asks soo many questions and providing any form of visual aids is important.
The STEAM program is a great thing to have in any school. Sometimes students can become so focused on the right and wrongs of school that they can forget to be creative. Creativity is all about making mistakes, seeing what works and having fun. It gives students a chance to explore their own thinking.
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