Blog Post 9
TLNT Chapter 9:
There
are so many different multimedia tools that teachers can use to incorporate the
students’ creativity within their learning. Chapter 9 does a great job of
explaining those tools that students’ as well as teachers could use creatively
to express their learning across the content areas. There are so many cool
multimedia tools that I never knew about that would definitely engage the
students in learning. Adobe Voice is one of these tools that students would
love. With Adobe Voice you can make presentations and include your own
drawings, graphics, voice and background music. This is a tool that allows
students to think creatively and express themselves, which makes learning
enjoyable for the students. Another tool that I think would promote student
creativity and knowledge is Glogster. With Glogster the students and teacher
could make digital posters with the use of images, sound, and graphics with
text about a topic being taught in the classroom. They are then able to email
their glogs (digital poster) to others or post it on a class website. I think
this would be a great idea for a class website and would allow students to
upload their digital poster and their peers are able to view them. Teachers
could even make an assignment out of the students’ glogs by having them comment
on their peers digital posters on what they liked about it and any suggestions
they may have. This is a great way for students to learn something new that
maybe they did not realize as well as help their classmates by suggesting
something they could improve in the future.
TTLBG
Chapter 3 Strategy 3, and 4:
Strategy 3 discusses how using videos
inside and outside of the classroom are very beneficial to the students’. Videos
are a great tool because many students’ already know how to create videos. In
this day and age children are holding a phone when they are toddlers, so
majority of them have already played around with taking pictures and making
videos on their parents phone or computers. Knowing this prior to the classroom
makes it easier for teachers to incorporate making videos within the classroom
more manageable. Videos can also be used for all content areas and can be used
in fun ways. From this strategy I learned about a fifth grade teacher who had
her students’ create a rap on divisibility. This is such a fun way to have
students engaged within a math topic and learning about it at the same time.
Videos create for a fun learning experience where students’ may not even
realize that they are learning because of how much fun they are having.
Strategy 4 from this chapter
discusses using QR, AR, and other scannable technology inside and outside of
the classroom. For those of you who do not know QR codes, stands for quick
response codes and AR codes stands for augmented reality codes. These codes can
be very beneficial to students and provide them with different ways of
learning. With the use of AR codes students are able to bring people, places
and things to life. This is very exciting and a great way to engage the
students actively within the learning. QR codes are also great for students
because it gives them easy access to resources by being able to just scan a
code quickly and from that code they are redirected to resources such as
websites, videos, etc. The use of AR, QR, and other scannable codes creates for
a new and exciting way of learning and engagement for students’ whether they
are at home or in the classroom.
I think videos are great to use in the classroom. Videos can be used in every classroom for every type of student. I find it helpful to allow the students to watch the video twice to make sure they understand all the important information.
ReplyDeleteI also agree that videos are very beneficial and efficient to use in the classroom. Many students have been exposed to this already with their phones, so using it in a classroom is a great way to engage students in any subject area.
ReplyDelete